Protoquadro is a research project that explores the future of painting.
The projects aim is to create unconventional media objects that take the place of what we commonly know as painting, a decorative, meaningful artwork that stands on a wall.
Protoquadro uses an artistic concept, a aesthetic rule and implements it into a computer system that is made to explore all variants of the original idea in a generative ever changing composition.
These compositions define a painting where artistic intuitions are implemented in code and algorithms.
Self standing in a slowly changing wall hanged rectangular shape or within a context were direct intuitive interaction is possible, a protoquadro is conceived to let shapes, colors and lights intermix with human activity and evolve in time so that no moment is the same neither any image will represent it twice the same to the viewer.
Vision is unique every moment and will never be the same again. As such a protoquadro, with it’s inner dynamism is fulfilling the dream of futurist painters: a 3 dimensional painting, moving dynamically into a third dimension – that is – time.
Protoquadro artworks awaken the desire of watching the transforming painting…
Protoquadro project has been initiated by SUb multimedia re_search lab in 2003. It lead to many collaborations and paintings made as protoquadro have been shown in galleries and musaeums. The project developed in a joint research together with Philips Research, previewed in november 2007 in Eindhoven Philps Experience lab.
Actually enhanced by a completely homegrown technology a protoquadro is a modular, seamless surface, that can be composed by tenth of different beamers or screens, were a high resolution everchanging image is continuously recreating herself.
In the photo from left: Federico Bonelli, Amy Jackson and Maurizio Martinucci, in front of Junglescape Prototype, Experience Lab Philips Research Eindhoven (NL), 2007